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Bundle - Advanced Body and Facial rigging workshops (Winter 2025)

Wed, Nov 05

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Recorded & Live Meet Sessions

13 -weeks of intensive workshops - Learn how to create complete character rigs for animated films. Enroll in both of our workshops together to take advantage of a discounted price.

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Bundle - Advanced Body and Facial rigging workshops (Winter 2025)
Bundle - Advanced Body and Facial rigging workshops (Winter 2025)

Time & Location

Nov 05, 2025, 7:00 p.m. – Feb 25, 2026, 9:00 p.m.

Recorded & Live Meet Sessions

About the event

Dive into the world of body and facial rigging, where you'll explore both the artistic and technical aspects needed to create high-quality deformations for animated films. In this advanced course, you'll learn the skills necessary to craft appealing, expressive rigs that meet the demanding standards of animated films.


Our workshops combine flexible self-paced learning with live feedback and community support.

  • 🎥 Weekly live sessions on Google Meet focused on review, and personalized feedback from your instructor.

  • 📺 Recorded lessons with assigments every week in English with optional Spanish subtitles

  • 💬 Discord community with classmates and instructor for questions and collaboration

  • 🌍 Live feedback available in English or Spanish, based on your preference

  • Access to all course content for 2 years after completion, so you can keep learning at your own pace.

  • 🧑‍🤝‍🧑 Two 3D character models included, free to use them in your practices and demo reel (or bring your own).


Attending live sessions is optional, all sessions are recorded, and your feedback can be captured in the recordings.


Instructor

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Hector Abraham Torres

Is a Character Rigger at Walt Disney Animation Studios with over 10 years of experience in the industry, he also worked at Sony Pictures Imageworks and other big animation studios.

Hector also an international speaker and instructor which contributions have made him a respected figure in the animation community.


Projects worked:

- Tiana

- Moana 2

- Spider-Man Across the Spiderverse

- Monsters At Work

- Paw Patrol the Movie

- SpongeBob in the Run

- Max Stel Turbo



Overview / Syllabus

Advanced Body Rigging:

Week 0

  • Introduction and presentation

    • Live Session: November 05, 2025

Week 1

  • Body Anatomy (Muscles and Bone Structures)

  • Correct Topology for animation

  • Retopology tools in Maya

  • Marking Menus, Hotkeys, and Scripts.

    Assignment: Model ready to start the rig.

    • Live Session: November 12, 2025

Week 2

  • Creation of joints and controls

  • IK Splines

  • Constraints, connections and utility nodes

  • Squash and Stretch

    Assignment: Spine and neck rig

    • Live Session: November 19, 2025

Week 3

  • IK/FK Chains

  • Ribbons

  • Bend controls

  • Controls Automation

    Assignment: Cartoony arm rig

    • Live Session: November 26, 2025

Week 4

  • IK/FK Chains in legs

  • Reverse foot control

  • Ribbons in legs

    Assignment: Cartoony leg rig

    • Live Session: December 03, 2025


Week 5

  • Parent Switch Spaces

  • Mirroring

  • binding and weight painting

  • Testing

    Assignment: Rig Assembling and Binding

    • Live Session: December 10, 2025

Week 6

  • Matrix Nodes

  • RBF Maya solver

  • Pose Editor

  • Sculpting Tools

  • Extra Add-ons

    Assignment: Second layer of deformation

    • Live Session: December 17, 2025

Optional extension week to wrap up assignments ahead of final project submission.



Advanced Facial Rigging:


Week 0

  • Introductionand presentation

    • Short Live Session: Jan 07, 2026

Week 1

  • Face Anatomy (Muscles and bones structures)

  • Correct Topology for animation

  • Retopology tools in Maya

  • Marking Menus, Hotkeys, and Scripts.

  • Types of facial rigging

    Assignment: Model ready to start the rig.

    • Live Session: Jan 14, 2026

Week 2

  • Creation of joints and controls

  • Constraints, connections and utility nodes

  • Follows

  • joints setup and skinning (Nose and cheeks area)

  • Eyeball setup

    Assignment: Jaw and skull Rig

    • Live Session: Jan 21, 2026

Week 3

  • corrective blendshapes on joints

  • Combo shapes

  • connections vs constraints setup

  • Ribbon applications

  • local controls

    Assignment: Lips Rig

    • Live Session: Jan 28, 2026

Week 4

  • Motion Path applications

  • Types of curves

  • Blendshapes splitting

  • Inbetween Shapes

    Assignment: Brows Rig

    • Live Session: Feb 04, 2026


Week 5

  • basic vs complex eyelid setup

  • Wires applications

  • Different blendshapes applications

  • Eye Sockets setup

    Assignment: Eyelids Rig

    • Live Session: Feb 11, 2026

Week 6 &7

  • Nonlinear Maya deformers

  • Extra Corrective shapes

  • Combining local rig to main rig

  • Expressions animation test

    Assignment: Extra deformers and finish facial rig

    • Live Session: Feb 25, 2026

Level


Intermediate to advanced


This workshop is not intended for complete beginners, but everyone is welcome to join.

We will cover all the fundamentals, but the workshop spends more time on intermediate and advanced concepts.


Requirements

  • Computer with an internet connection and a microphone for online classes

  • Autodesk Maya 2019 or later installed

  • Basic knowledge of Maya is required


  • The workshop is limited to only 10 students, so we recommend saving your spot in advance


If you have any questions or require alternative payment options, including installment plans,

please email us at contact@hatrigs.com

You can also reserve your spot with an initial payment by emailing us.



  • If there's enough interest, we may open up to two groups, one meeting on Tuesdays and the other on Wednesdays.


Order Details

  • Advanced Body & Face Workshop

    14 weeks of Workshops for learning advanced character rigging techniques

    US$1,150.00

    +US$28.75 ticket service fee

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©2024 by HAT Rigs (Hector Abraham Torres)

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