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Advanced Facial Rigging Workshop (Summer 2025)

Wed, Aug 20

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Recorded & Live Meet Sessions

6-weeks workshop - Learn how to rig character faces using technical and artistic techniques in Maya.

No spots available
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Advanced Facial Rigging Workshop (Summer 2025)
Advanced Facial Rigging Workshop (Summer 2025)

Time & Location

Aug 20, 2025, 7:00 p.m. PDT – Oct 01, 2025, 9:00 p.m. PDT

Recorded & Live Meet Sessions

About the event

Dive into the world of facial rigging, where you'll explore both the artistic and technical aspects needed to create high-quality deformations for animated films. In this advanced course, you'll learn the skills necessary to craft appealing, expressive facial rigs that meet the demanding standards of animated films.


The program includes recorded videos and live Google Meet sessions for weekly review and feedback.

The recorded lessons are presented in English, with the option of Spanish subtitles.

Live sessions can be conducted in either English or Spanish, depending on the preference of the student.


Live Sessions are optional, reviews and feedback can me recorded


Instructor

Hector Abraham Torres

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Is a Character Rigger at Walt Disney Animation Studios with over 10 years of experience in the industry, he also worked at Sony Pictures Imageworks and other big animation studios.

He is also an international speaker and instructor which contributions have made him a respected figure in the animation community.


Projects worked:

- Tiana

- Moana 2

- Spider-Man Across the Spiderverse

- Monsters At Work

- Paw Patrol the Movie

- SpongeBob in the Run

- Max Stel Turbo


Overview / Syllabus

Week 0

  • Introductionand presentation

    • Short Live Session: Aug 20, 2025

Week 1

  • Face Anatomy (Muscles and bones structures)

  • Correct Topology for animation

  • Retopology tools in Maya

  • Marking Menus, Hotkeys, and Scripts.

  • Types of facial rigging

    Assignment: Model ready to start the rig.

    • Live Session: Sep 03, 2025

Week 2

  • Creation of joints and controls

  • Constraints, connections and utility nodes

  • Follows

  • joints setup and skinning (Nose/Cheeks area)

  • Eyeball setup

    Assignment: Jaw and skull Rig

    • Live Session:  Sep 10, 2025

Week 3

  • corrective blendshapes on joints

  • Combo shapes

  • connections vs constraints setup

  • Ribbon applications

  • local controls

    Assignment: Lips Rig

    • Live Session: Sep 17, 2025

Week 4

  • Motion Path applications

  • Types of curves

  • Blendshapes splitting

  • Inbetween Shapes

    Assignment: Brows Rig

    • Live Session: Sep 24, 2025


Week 5

  • basic vs complex eyelid setup

  • Wires applications

  • Different blendshapes applications

  • Eye Sockets setup

    Assignment: Eyelids Rig

    • Live Session: Oct 01, 2025

Week 6

  • Nonlinear Maya deformers

  • Extra Corrective shapes

  • Combining local rig to main rig

  • Expressions animation test

    Assignment: Extra deformers and finish rig

    • Live Session: Oct 08, 2025

Optional extension week to wrap up assignments ahead of final project submission.



Level

Intermediate to advanced

This workshop is not intended for complete beginners, but everyone is welcome to join.

We will cover all the fundamentals, but the workshop spends more time on intermediate and advanced concepts.


Requirements

  • Computer with an internet connection and a microphone for online classes

  • Autodesk Maya 2019 or later installed

  • Body Rigging workshop or basic knowledge of Rigging is required


  • Groups are limited to only 10 students, so we recommend saving your spot in advance


If you have any questions or require alternative payment options, including installment plans,

please email us at contact@hatrigs.com

You can also reserve your spot with an initial payment by emailing us.


  • If there's enough interest, we may open up to two groups, one meeting on Tuesdays and the other on Wednesdays.



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©2024 by HAT Rigs (Hector Abraham Torres)

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