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Bundle - Advanced Body and Facial rigging workshops (2026)

Tue, Feb 03

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Recorded & Live Meet Sessions

14 weeks of intensive workshops to learn how to create complete character rigs for animated films. Enroll in both of our workshops together to take advantage of a discounted price.

Bundle - Advanced Body and Facial rigging workshops (2026)
Bundle - Advanced Body and Facial rigging workshops (2026)

Time & Location

Feb 03, 2026, 7:00 p.m. – May 26, 2026, 10:00 p.m.

Recorded & Live Meet Sessions

About the event

Dive into the world of body and facial rigging, where you'll explore both the artistic and technical aspects needed to create high-quality deformations for animated films. In this advanced course, you'll learn the skills necessary to craft appealing, expressive rigs that meet the demanding standards of animated films.


Our workshops combine flexible self-paced learning with live feedback and community support.

  • 🎥 Weekly live sessions on Google Meet focused on review, and personalized feedback from your instructor.

  • 📺 Recorded lessons with assigments every week in English with optional Spanish subtitles

  • 💬 Discord community with classmates and instructor for questions and collaboration

  • 🌍 Live feedback available in English or Spanish, based on your preference

  • Access to all course content for 2 years after completion, so you can keep learning at your own pace.

  • 🧑‍🤝‍🧑 Two 3D character models included, free to use them in your practices and demo reel (or bring your own).


Attending live sessions is optional, all sessions are recorded, and your feedback can be captured in the recordings.


Instructor

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Hector Abraham Torres

Is a Character Rigger at Walt Disney Animation Studios with over 10 years of experience in the industry, he also worked at Sony Pictures Imageworks and other big animation studios.

Hector also an international speaker and instructor which contributions have made him a respected figure in the animation community.


Projects worked:

- Tiana

- Moana 2

- Spider-Man Across the Spiderverse

- Monsters At Work

- Paw Patrol the Movie

- SpongeBob in the Run

- Max Stel Turbo



Overview / Syllabus

Advanced Body Rigging:

Week 0

  • Introduction and presentation

  • Get to know your instructor and classmates

  • Discover how the workshop will run and what you’ll be learning

  • Explore the resources and setup for your upcoming sessions

    • Group 1 Live Session: Tuesday, February 03, 2026

    • Group 2 Live Session: Thursday, February 05, 2026

Week 1

  • Body Anatomy (Muscles and Bone Structures)

  • Correct Topology for animation

  • Retopology tools in Maya

  • Marking Menus, Hotkeys, and Scripts.

    Assignment: Model ready to start the rig.

    • Group 1 Live Session: Tuesday, February 10, 2026

    • Group 2 Live Session: Thursday, February 12, 2026

Week 2

  • Creation of joints and controls

  • IK Splines

  • Constraints, connections and utility nodes

  • Squash and Stretch

  • Tangents & Follows behaviors

    Assignment: Spine and neck rig

    • Group 1 Live Session: Tuesday, February 17, 2026

    • Group 2 Live Session: Thursday, February 19, 2026

Week 3

  • IK/FK Chains

  • Squash & Stretch

  • Ribbons

  • Bend controls

  • Controls Automation

    Assignment: Cartoony arm/hands rig

    • Group 1 Live Session: Tuesday, February 24, 2026

    • Group 2 Live Session: Thursday, February 26, 2026

Week 4

  • IK/FK Chains in legs

  • Squash and Stretch

  • Reverse foot control

  • Ribbons in legs

  • Locks

    Assignment: Cartoony leg rig

    • Group 1 Live Session: Tuesday, March 03, 2026

    • Group 2 Live Session: Thursday, March 05, 2026


Week 5

  • Parent Switch Spaces

  • Mirroring

  • Global Scale

  • Weight painting

  • DQ, Classic Linear and Weight Blended Skin

  • Clothes Transfer

    Assignment: Rig Assembling and Binding

    • Group 1 Live Session: Tuesday, March 10, 2026

    • Group 2 Live Session: Thursday, March 12, 2026

Week 6 &7

  • Matrix Nodes

  • RBF Maya solver

  • Pose Editor

  • Corrective blendshapes & Sculpting Tools

  • Extra Add-ons

    Assignment: Final Rig with corrective blendshapes

    • Group 1 Live Session: Tuesday, March 24, 2026

    • Group 2 Live Session: Thursday, March 26, 2026


Advanced Facial Rigging:


Week 0

  • Introduction and presentation

  • Get to know your instructor and classmates

  • Discover how the workshop will run and what you’ll be learning

  • Explore the resources and setup for your upcoming sessions

    • Group 1 Live Session: Tuesday, April 07, 2026

    • Group 2 Live Session: Thursday, April 09, 2026

Week 1

  • Face Anatomy (Muscles and bones structures)

  • Correct Topology for animation

  • Retopology tools in Maya

  • Marking Menus, Hotkeys, and Scripts.

  • Types of facial rigging

    Assignment: Model ready to start the rig.

    • Group 1 Live Session: Tuesday, April 14, 2026

    • Group 2 Live Session: Thursday, April 16, 2026

Week 2

  • Creation of joints and controls

  • Local joints and controls

  • Constraints, connections and utility nodes

  • Advanced Jaw setup

  • Ribbon Applications

  • Lips system

    Assignment: Jaw & Lips Rig

    • Group 1 Live Session: Tuesday, April 21, 2026

    • Group 2 Live Session: Thursday, April 23, 2026

Week 3

  • corrective blendshapes on joints

  • Blendshapes splitting.

  • Combo shapes

  • Nose & Cheek controls

  • Layered Skinning

    Assignment: Skull controls and blendshapes

    • Group 1 Live Session: Tuesday, April 28, 2026

    • Group 2 Live Session: Thursday, April 30, 2026

Week 4

  • Motion Path applications

  • Types of curves

  • Brows Joints setup + Corrective Blendshapes

  • Inbetween Shapes

    Assignment: Brows Rig

    • Group 1 Live Session: Tuesday, May 05, 2026

    • Group 2 Live Session: Thursday, May 07, 2026


Week 5

  • basic vs complex eyelid setup

  • Wires and point on curves.

  • Autoblink

  • One per loop skinning

  • Eye Sockets setup

    Assignment: Eyelids Rig

    • Group 1 Live Session: Tuesday, May 12, 2026

    • Group 2 Live Session: Thursday, May 14, 2026

Week 6 &7

  • Eye Squash

  • Sticky Lips

  • Cartoony Tongue and Teeth Setups.

  • Combining local rig to main rig

  • Nonlinear Maya deformers

  • Anim Pickers

    Assignment: Extra deformers and finish rig

    • Group 1 Live Session: Tuesday, May 26, 2026

    • Group 2 Live Session: Thursday, May 28, 2026

Level


Intermediate to advanced


This workshop is not intended for complete beginners, but everyone is welcome to join.

We will cover the rigging fundamentals, but the workshop spends more time on intermediate and advanced concepts.


Requirements

  • Computer with an internet connection and a microphone for online classes.

  • Autodesk Maya 2019 or later installed.

  • Basic knowledge of Maya is required before taking the workshop.


  • Groups are limited to only 10 students, so we recommend saving your spot in advance


Language

  • Recorded sessions are conducted in English and include optional English and Spanish subtitles.

  • Live sessions are offered in English or Spanish.

  • If overall enrollment allows, we may open the English group for Tuesdays and a new one in Spanish for Thursdays.

    If not, we’ll combine participants and alternate languages if needed to accommodate everyone.


If you have any questions or require alternative payment options (some with no fees, including installment plans),

please email us at contact@hatrigs.com

You can also reserve your spot with an initial payment by emailing us.



  • You will be contacted within 24 hours after your payment to confirm your start dates and gather your preferences and information.


Order Details

  • Advanced Body & Face Workshop

    14 weeks of Workshops for learning advanced character rigging techniques

    US$1,170.00

    +US$29.25 ticket service fee

Total

US$0.00

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©2024 by HAT Rigs (Hector Abraham Torres)

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